#include #include #include #include #include #include #include #include "config.h" #include "config_file.h" #include "file.h" #include "forge.h" #include "midi.h" #include "shaders.h" #include "shared.h" #include "state.h" #include "tempo.h" #include "timer.h" #include "types.h" #include "video.h" #include "window.h" static SharedContext *context; static ShaderProgram program; static Window *window_output; static Window *window_monitor; static VideoCaptureArray inputs; static FileArray fragment_shaders; static File common_shader_code; static Timer timer; static ConfigFile config; static MidiDevice midi; static StateConfig state_config; static void compute_fps() { double fps; char title[100]; if (timer_inc(&timer)) { fps = timer_reset(&timer); log_trace("(main) %.2ffps", fps); if (window_output != NULL) { sprintf(title, PACKAGE " " VERSION " - %.0ffps", fps); window_update_title(window_output, title); } if (window_monitor != NULL) { sprintf(title, PACKAGE " " VERSION " (monitor) - %.0ffps", fps); window_update_title(window_monitor, title); } context->fps = (unsigned int)round(fps); } } static void init_context(Parameters params, unsigned int in_count) { unsigned int i; state_init(context, state_config, params.demo, params.base_tempo, params.state_file, params.load_state); context->monitor = params.monitor; memset(context->input_resolutions, 0, sizeof(context->input_resolutions)); memset(context->input_formats, 0, sizeof(context->input_formats)); memset(context->input_fps, 0, sizeof(context->input_fps)); for (i = 0; i < in_count; i++) { if (!inputs.values[i].error) { context->input_resolutions[i][0] = inputs.values[i].width; context->input_resolutions[i][1] = inputs.values[i].height; context->input_formats[i] = inputs.values[i].pixelformat; } } } static void free_context() { shared_close_context(context); } static void hot_reload() { unsigned int i; bool force_update; force_update = false; if (file_should_update(common_shader_code)) { file_update(&common_shader_code); force_update = true; } for (i = 0; i < program.frag_count; i++) { if (force_update || file_should_update(fragment_shaders.values[i])) { file_update(&fragment_shaders.values[i]); file_prepend(&fragment_shaders.values[i], common_shader_code); shaders_update(program, fragment_shaders, i); } } } File read_fragment_shader_file(char *frag_path, unsigned int i) { File fragment_shader; char *file_path; file_path = malloc(sizeof(char) * 1024); sprintf(file_path, "%s/frag%d.glsl", frag_path, i); fragment_shader = file_read(file_path); if (fragment_shader.error) { exit(EXIT_FAILURE); } return fragment_shader; } static void init_files(char *frag_path, unsigned int frag_count) { unsigned int i; fragment_shaders.length = frag_count; for (i = 0; i < frag_count + 1; i++) { if (i == 0) { common_shader_code = read_fragment_shader_file(frag_path, i); } else { fragment_shaders.values[i - 1] = read_fragment_shader_file(frag_path, i); file_prepend(&fragment_shaders.values[i - 1], common_shader_code); } } } static void free_files(unsigned int frag_count) { unsigned int i; for (i = 0; i < frag_count; i++) { file_free(&fragment_shaders.values[i], true); } file_free(&common_shader_code, true); } static void init_inputs(StringArray video_in, unsigned int video_size) { unsigned int i; inputs.length = video_in.length; for (i = 0; i < video_in.length; i++) { inputs.values[i] = video_init(video_in.values[i], video_size); } } static bool start_video_captures(unsigned int video_count) { unsigned int i; for (i = 0; i < video_count; i++) { if (!inputs.values[i].error && !video_background_read(&inputs.values[i], context, i)) { return false; } } return true; } static void free_video_captures(unsigned int video_count) { unsigned int i; for (i = 0; i < video_count; i++) { shaders_free_input(program, inputs.values[i]); video_free(inputs.values[i]); } } static void error_callback(int error, const char *description) { log_error("[GLFW] %d: %s", error, description); window_terminate(); context->stop = true; exit(EXIT_FAILURE); } static void key_callback(Window *window, int key, __attribute__((unused)) int scancode, int action, __attribute__((unused)) int mods) { if (window_escape_key(key, action)) { // close window on escape key log_info("[ESC] Closing..."); window_close(window); } else if (window_char_key(key, action, 82)) { // R: randomize log_info("[R] Randomizing..."); state_randomize(context, state_config); } else if (window_char_key(key, action, 68)) { // D: demo on/off log_info((context->demo ? "[D] Demo OFF" : "[D] Demo ON")); context->demo = !context->demo; } } static void midi_callback(unsigned char code, unsigned char value) { state_apply_event(context, state_config, midi, code, value); } static void loop(bool hr) { if (hr) { hot_reload(); } compute_fps(); context->time = window_get_time(); if (window_output != NULL) { window_use(window_output, context); shaders_compute(program, context, false, false); window_refresh(window_output); } if (window_monitor != NULL) { window_use(window_monitor, context); shaders_compute(program, context, true, window_output != NULL); window_refresh(window_monitor); } window_events(); } void forge_run(Parameters params) { unsigned int frag_count, in_count; context = shared_init_context("/" PACKAGE "_context"); context->stop = false; config = config_file_read(params.config_path, false); frag_count = config_file_get_int(config, "FRAG_COUNT", 1); in_count = config_file_get_int(config, "IN_COUNT", 0); state_config = state_parse_config(config); init_files(params.frag_path, frag_count); init_inputs(params.video_in, params.video_size); init_context(params, in_count); if (!start_video_captures(params.video_in.length)) { return; } midi = midi_open(config_file_get_str(config, "MIDI_HW", "hw")); if (midi.error) { params.demo = true; } else { if (!midi_background_listen(midi, context, midi_callback)) { return; } if (!state_background_midi_write(context, state_config, midi)) { return; } } window_startup(error_callback); context->tex_resolution[1] = params.internal_size; if (params.output) { window_output = window_init(PACKAGE " " VERSION, params.output_screen, params.windowed, NULL, key_callback); window_use(window_output, context); program = shaders_init(fragment_shaders, config, context, inputs, state_config, NULL); } else { window_output = NULL; } if (params.monitor) { window_monitor = window_init(PACKAGE " " VERSION " (monitor)", params.monitor_screen, params.windowed, window_output, key_callback); window_use(window_monitor, context); program = shaders_init(fragment_shaders, config, context, inputs, state_config, window_output != NULL ? &program : NULL); } else { window_monitor = NULL; } if (program.error) { context->stop = true; window_terminate(); exit(EXIT_FAILURE); } timer = timer_init(30); log_info("Initialized"); while ((window_output == NULL || !window_should_close(window_output)) && (window_monitor == NULL || !window_should_close(window_monitor))) { loop(params.hot_reload); } context->stop = true; if (params.save_state) { state_save(context, state_config, params.state_file); } shaders_free(program); if (window_output != NULL) { window_use(window_output, context); shaders_free_window(program, false); } if (window_monitor != NULL) { window_use(window_monitor, context); shaders_free_window(program, params.output); } free_video_captures(params.video_in.length); free_context(); free_files(frag_count); config_file_free(config); window_terminate(); }