#include #include #include #include #include #include #include #include "types.h" #include "config.h" #include "config_file.h" #include "file.h" #include "forge.h" #include "midi.h" #include "project.h" #include "shaders.h" #include "shared.h" #include "state.h" #include "tempo.h" #include "timer.h" #include "video.h" #include "window.h" static SharedContext *context; static ShaderProgram program; static Window *window_output; static Window *window_monitor; static VideoCaptureArray inputs; static Timer timer; static MidiDevice midi; static bool trace_midi; static Project project; static void compute_fps(bool trace_fps) { double fps; char title[STR_LEN]; if (timer_inc(&timer)) { fps = timer_reset(&timer); if (trace_fps) { log_trace("(main) %.2ffps", fps); } if (window_output != NULL) { snprintf(title, STR_LEN, PACKAGE " " VERSION " - %.0ffps", fps); window_update_title(window_output, title); } if (window_monitor != NULL) { snprintf(title, STR_LEN, PACKAGE " " VERSION " (monitor) - %.0ffps", fps); window_update_title(window_monitor, title); } context->fps = (unsigned int)round(fps); } } static void init_context(const Parameters *params) { context = shared_init_context("/" PACKAGE "_context"); context->stop = false; state_init(context, &project.state_config, params->demo, params->auto_random, params->auto_random_cycle, params->base_tempo, params->load_state); memset(context->input_resolutions, 0, sizeof(context->input_resolutions)); memset(context->input_formats, 0, sizeof(context->input_formats)); memset(context->input_fps, 0, sizeof(context->input_fps)); memset(context->input_swap, 0, sizeof(context->input_swap)); } static void free_context() { shared_close_context(context); } static void reload_shader(unsigned int i) { shaders_update(&program, &project.fragment_shaders[i][0], i, &project); } #ifdef VIDEO_IN static void init_inputs(const StringArray *video_in, unsigned int video_size) { inputs.length = video_in->length; for (unsigned int i = 0; i < video_in->length; i++) { video_init(&inputs.values[i], video_in->values[i], video_size); if (!inputs.values[i].error) { context->input_resolutions[i][0] = inputs.values[i].width; context->input_resolutions[i][1] = inputs.values[i].height; context->input_formats[i] = inputs.values[i].pixelformat; } } } static bool start_video_captures(unsigned int video_count, bool trace_fps) { for (unsigned int i = 0; i < video_count; i++) { if (!inputs.values[i].error && !video_background_read(&inputs.values[i], context, i, trace_fps)) { return false; } } return true; } static void free_video_captures(unsigned int video_count) { for (unsigned int i = 0; i < video_count; i++) { shaders_free_input(&program, &inputs.values[i]); video_free(&inputs.values[i]); } } #endif /* VIDEO_IN */ static void error_callback(int error, const char *description) { log_error("[GLFW] %d: %s", error, description); window_terminate(); context->stop = true; exit(EXIT_FAILURE); } static void key_callback(Window *window, int key, __attribute__((unused)) int scancode, int action, int mods) { unsigned int event; event = window_read_key(key, action, mods); if (window_escape_key(key, action)) { // close window on escape key log_info("[ESC] Closing..."); window_close(window); } else if (event > 0) { state_key_event(context, &project.state_config, event, &midi); } } static void midi_callback(unsigned char code, unsigned char value) { state_midi_event(context, &project.state_config, &midi, code, value, trace_midi); } static bool init(const Parameters *params) { project_init(&project, params->project_path, params->config_file); if (project.error) { return false; } init_context(params); #ifdef VIDEO_IN init_inputs(¶ms->video_in, params->video_size); if (!start_video_captures(params->video_in.length, params->trace_fps)) { return false; } #endif /* VIDEO_IN */ midi_open(&midi, config_file_get_str(&project.config, "MIDI_HW", "hw")); if (midi.error) { context->demo = true; } else { trace_midi = params->trace_midi; if (!midi_background_listen(&midi, context, midi_callback)) { return false; } } if (!state_background_write(context, &project.state_config, &midi)) { return false; } window_startup(error_callback); context->tex_resolution[1] = params->internal_size; if (params->output) { window_output = window_init(PACKAGE " " VERSION, params->output_screen, params->windowed, NULL, key_callback); window_use(window_output, context); shaders_init(&program, &project, context, false); } else { window_output = NULL; } if (params->monitor) { window_monitor = window_init(PACKAGE " " VERSION " (monitor)", params->monitor_screen, params->windowed, window_output, key_callback); window_use(window_monitor, context); shaders_init(&program, &project, context, window_output != NULL); } else { window_monitor = NULL; } #ifdef VIDEO_IN shaders_link_inputs(&program, &project, &inputs); #endif /* VIDEO_IN */ if (program.error) { context->stop = true; window_terminate(); exit(EXIT_FAILURE); } timer_init(&timer, 30); log_info("Initialized"); return true; } static bool should_close() { return (window_output != NULL && window_should_close(window_output)) || (window_monitor != NULL && window_should_close(window_monitor)); } static void loop(bool hr, bool trace_fps) { if (hr) { project_reload(&project, reload_shader); } compute_fps(trace_fps); context->time = window_get_time(); context->tempo_total = (float)tempo_total(&context->tempo); if (window_output != NULL) { window_use(window_output, context); shaders_compute(&program, context, false, false); window_refresh(window_output); } if (window_monitor != NULL) { window_use(window_monitor, context); shaders_compute(&program, context, true, window_output != NULL); window_refresh(window_monitor); } window_events(); } static void shutdown(const Parameters *params) { context->stop = true; if (params->save_state) { state_save(context, &project.state_config); } shaders_free(&program); if (window_output != NULL) { window_use(window_output, context); shaders_free_window(&program, false); } if (window_monitor != NULL) { window_use(window_monitor, context); shaders_free_window(&program, params->output); } #ifdef VIDEO_IN free_video_captures(params->video_in.length); #endif /* VIDEO_IN */ free_context(); project_free(&project); window_terminate(); } void forge_run(const Parameters *params) { if (!init(params)) { return; } while (!should_close()) { loop(params->hot_reload, params->trace_fps); } shutdown(params); }