#version 460 // COMMON DEFINITIONS AND FUNCTIONS uniform float iTime; uniform vec2 iResolution; uniform sampler2D frame0; uniform sampler2D frame1; uniform sampler2D frame2; uniform sampler2D frame3; uniform sampler2D frame4; uniform sampler2D frame5; uniform sampler2D frame6; uniform sampler2D frame7; in vec2 vUV; // TODO things