// VIDEO 2 // ----------- // IN: 2 (RAW IN B) // OUT: 4 (IN B) in vec2 vUV; out vec4 fragColor; uniform vec3 iInputResolution2; void main() { if (iInputResolution2.z == YUYV_FOURCC) { fragColor = yuyvTex(tex2, vUV, int(iInputResolution2.x)); } else { fragColor = vec4(0, 0, 0, 1); } }