Files
forge-steel/shaders/frag2.glsl
T
2025-09-19 19:39:04 +02:00

14 lines
185 B
GLSL

// SRC B
// -----------
// IN: 0 (OUT)
// IN: 4 (IN B)
// OUT: 5 (FX B)
in vec2 vUV;
out vec4 fragColor;
const float seed = 580;
void main() {
fragColor = src_stage(vUV, seed);
}