Files
forge-steel/shaders/frag1.glsl
T
2025-09-16 23:11:19 +02:00

12 lines
175 B
GLSL

// SRC A
// -----------
// IN: 0 (MFX)
// IN: 1 (IN A)
// OUT: 3 (FX A)
in vec2 vUV;
layout(location = 3) out vec3 fragColor;
void main() {
fragColor = src_stage(vUV);
}