12 lines
192 B
GLSL
12 lines
192 B
GLSL
// FX B
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// -------------
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// IN: 4 (SRC B)
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// IN: 6 (FX B)
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// OUT: 6 (A+B)
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in vec2 vUV;
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layout(location = 6) out vec3 fragColor;
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void main() {
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fragColor = fx_stage(vUV, frame4, frame6);
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} |