12 lines
154 B
GLSL
12 lines
154 B
GLSL
// SRC A
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// -----------
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// IN: 0 (OUT)
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// IN: 1 (IN A)
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// OUT: 2 (FX A)
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in vec2 vUV;
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out vec4 fragColor;
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void main() {
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fragColor = src_stage(vUV);
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} |