12 lines
162 B
GLSL
12 lines
162 B
GLSL
// MFX
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// ------------
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// IN: 8 (A+B)
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// IN: 0 (OUT)
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// OUT: 0 (OUT)
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in vec2 vUV;
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out vec4 fragColor;
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void main() {
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fragColor = fx_stage(vUV, tex7, tex0);
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} |