Files
forge-steel/shaders/frag3.glsl
T
2025-09-16 23:11:19 +02:00

12 lines
192 B
GLSL

// FX A
// -------------
// IN: 3 (SRC A)
// IN: 5 (FX A)
// OUT: 5 (A+B)
in vec2 vUV;
layout(location = 5) out vec3 fragColor;
void main() {
fragColor = fx_stage(vUV, frame3, frame5);
}