12 lines
245 B
GLSL
12 lines
245 B
GLSL
// SRC A
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// -----------
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// OUT: 5 (FX A)
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in vec2 vUV;
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out vec4 fragColor;
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uniform vec3 iMidi1_1[6];
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void main() {
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fragColor = src_stage(vUV, iSeed3, iMidi1_1[0], iMidi1_1[1].xy, iMidi1_1[2], iMidi1_1[3].xy, iMidi1_1[4], iMidi1_1[5].xy);
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} |