Files
forge-steel/shaders/frag1.glsl
T
2025-09-22 23:38:35 +02:00

17 lines
315 B
GLSL

// VIDEO 1
// -----------
// IN: 1 (RAW IN A)
// OUT: 3 (IN A)
in vec2 vUV;
out vec4 fragColor;
uniform vec3 iInputResolution1;
void main() {
if (iInputResolution1.z == YUYV_FOURCC) {
fragColor = yuyvTex(tex1, vUV, int(iInputResolution1.x));
} else {
fragColor = vec4(0, 0, 0, 1);
}
}