143 lines
3.9 KiB
C
143 lines
3.9 KiB
C
#include <bsd/string.h>
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#include <string.h>
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#include "types.h"
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#include "config.h"
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#include "config_file.h"
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#include "file.h"
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#include "log.h"
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#include "project.h"
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#include "state.h"
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#include "string.h"
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static bool parse_fragment_shader_file(Project *project, unsigned int i) {
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File tmp_file;
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char file_path[STR_LEN];
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char *include_pos;
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char *include_end;
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char included_file[STR_LEN];
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char *new_content;
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project->sub_counts.values[i] = 0;
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include_pos = strstr(project->fragment_shaders[i][0].content, "\n#include ");
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while (include_pos != NULL && project->sub_counts.values[i] < MAX_SUB_FILE) {
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include_end = strstr(include_pos + 1, "\n");
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if (include_end == NULL) {
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log_error("Invalid '#include' directive in '%s'",
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project->fragment_shaders[i][0].path);
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return false;
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}
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strlcpy(included_file, include_pos + 10, include_end - include_pos - 9);
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snprintf(file_path, STR_LEN, "%s/%s", project->path, included_file);
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file_read(&tmp_file, file_path);
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if (tmp_file.error) {
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return false;
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}
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project->fragment_shaders[i][++project->sub_counts.values[i]] = tmp_file;
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new_content = string_replace_at(
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project->fragment_shaders[i][0].content,
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include_pos + 1 - project->fragment_shaders[i][0].content,
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include_end - project->fragment_shaders[i][0].content,
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tmp_file.content);
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project->fragment_shaders[i][0].content = new_content;
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file_free(&tmp_file);
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include_pos =
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strstr(project->fragment_shaders[i][0].content, "\n#include ");
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}
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return true;
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}
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static bool read_fragment_shader_file(Project *project, const char *frag_prefix,
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unsigned int i) {
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char file_path[STR_LEN];
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snprintf(file_path, STR_LEN, "%s/%s%d.glsl", project->path, frag_prefix,
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i + 1);
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file_read(&project->fragment_shaders[i][0], file_path);
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if (project->fragment_shaders[i][0].error) {
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return false;
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}
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return parse_fragment_shader_file(project, i);
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}
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void project_init(Project *project, char *project_path, char *config_file) {
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char config_path[STR_LEN];
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const char *frag_prefix;
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strlcpy(project->path, project_path, STR_LEN);
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snprintf(config_path, STR_LEN, "%s/%s", project_path, config_file);
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config_file_read(&project->config, config_path);
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state_parse_config(&project->state_config, &project->config);
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project->frag_count = config_file_get_int(&project->config, "FRAG_COUNT", 1);
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project->in_count = config_file_get_int(&project->config, "IN_COUNT", 0);
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frag_prefix =
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config_file_get_str(&project->config, "FRAG_FILE_PREFIX", "frag");
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if (project->frag_count > MAX_FRAG) {
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log_error("FRAG_COUNT over %d", MAX_FRAG);
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project->error = true;
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return;
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}
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project->sub_counts.length = project->frag_count;
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for (unsigned int i = 0; i < project->frag_count; i++) {
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project->sub_counts.values[i] = 0;
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if (!read_fragment_shader_file(project, frag_prefix, i)) {
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project_free(project);
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project->error = true;
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return;
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}
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}
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}
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void project_reload(Project *project, void (*reload_callback)(unsigned int)) {
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bool should_update;
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for (unsigned int i = 0; i < project->frag_count; i++) {
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should_update = file_should_update(&project->fragment_shaders[i][0]);
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for (unsigned int j = 0; j < project->sub_counts.values[i]; j++) {
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should_update = should_update ||
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file_should_update(&project->fragment_shaders[i][j + 1]);
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}
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should_update =
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should_update && file_update(&project->fragment_shaders[i][0]);
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should_update = should_update && parse_fragment_shader_file(project, i);
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if (should_update) {
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reload_callback(i);
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}
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}
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}
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void project_free(Project *project) {
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for (unsigned int i = 0; i < project->frag_count; i++) {
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file_free(&project->fragment_shaders[i][0]);
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}
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config_file_free(&project->config);
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} |