Files
forge-steel/default/frag1.glsl
T
2025-11-07 19:23:27 +01:00

15 lines
280 B
GLSL

// VIDEO 1
// -----------
// IN: 1 (RAW IN A)
// OUT: 3 (IN A)
in vec2 vUV;
out vec4 fragColor;
void main() {
if (iInputFormat1 == YUYV_FOURCC) {
fragColor = yuyvTex(iTex1, vUV, int(iInputResolution1.x));
} else {
fragColor = texture(iTex0, vUV);
}
}