16 lines
346 B
GLSL
16 lines
346 B
GLSL
// MFX
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// ------------
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// IN: 9 (A+B)
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// IN: 0 (OUT)
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// OUT: 0 (OUT)
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in vec2 vUV;
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out vec4 fragColor;
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void main() {
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vec4 color = fx_stage(vUV, iTex9, iTex0, iSeed8, iMidi2_3[0], iMidi2_3[1].xy, iMidi2_3[2], iMidi2_3[3].xy, iMidi2_3[4], iMidi2_3[5].xy, iMidi2_3[6]);
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color = mix(color, vec4(0), iMidi3_1[0].y);
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fragColor = color;
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} |