Files
forge-steel/shaders/frag5.glsl
T
2025-10-02 21:12:08 +02:00

12 lines
263 B
GLSL

// FX A
// -------------
// IN: 5 (SRC A)
// IN: 7 (FX A)
// OUT: 7 (A+B)
in vec2 vUV;
out vec4 fragColor;
void main() {
fragColor = fx_stage(vUV, tex5, tex7, seed5, src2_1[0], src2_1[1].xy, src2_1[2], src2_1[3].xy, src2_1[4], src2_1[5].xy, src2_1[6].xy);
}