Files
forge-steel/shaders/frag1.glsl
T

17 lines
306 B
GLSL

// VIDEO 1
// -----------
// IN: 1 (RAW IN A)
// OUT: 3 (IN A)
in vec2 vUV;
out vec4 fragColor;
uniform int iInputFormat1;
void main() {
if (iInputFormat1 == YUYV_FOURCC) {
fragColor = yuyvTex(tex1, vUV, int(iInputResolution1.x));
} else {
fragColor = texture(tex0, vUV);
}
}