Files
forge-steel/shaders/frag4.glsl
T
2025-09-15 23:56:11 +02:00

11 lines
157 B
GLSL

// FX B
// ---------
// IN: 4 / 6
// OUT: 6
in vec2 vUV;
layout(location = 6) out vec3 fragColor;
void main() {
fragColor = texture(frame4, vUV).xyz;
}