11 lines
157 B
GLSL
11 lines
157 B
GLSL
// FX B
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// ---------
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// IN: 4 / 6
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// OUT: 6
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in vec2 vUV;
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layout(location = 6) out vec3 fragColor;
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void main() {
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fragColor = texture(frame4, vUV).xyz;
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} |