Files
forge-steel/shaders/frag5.glsl
T
2025-09-15 23:56:11 +02:00

11 lines
183 B
GLSL

// A+B
// ---------
// IN: 5 / 6
// OUT: 7
in vec2 vUV;
layout(location = 7) out vec3 fragColor;
void main() {
fragColor = texture(frame5, vUV).xyz + texture(frame6, vUV).xyz;
}