Files
forge-steel/shaders/frag6.glsl
T
2025-09-15 23:56:11 +02:00

11 lines
156 B
GLSL

// MFX
// ---------
// IN: 7 / 0
// OUT: 0
in vec2 vUV;
layout(location = 0) out vec3 fragColor;
void main() {
fragColor = texture(frame7, vUV).xyz;
}