12 lines
172 B
GLSL
12 lines
172 B
GLSL
// A+B
|
|
// ------------
|
|
// IN: 3 (FX A)
|
|
// IN: 6 (FX B)
|
|
// OUT: 7 (MFX)
|
|
|
|
in vec2 vUV;
|
|
out vec4 fragColor;
|
|
|
|
void main() {
|
|
fragColor = mix_stage(vUV, tex3, tex6, seed5);
|
|
} |