Files
forge-steel/sample/frag2.glsl
T
2025-11-10 23:00:45 +01:00

10 lines
126 B
GLSL

#version 460
in vec2 vUV;
out vec4 fragColor;
uniform sampler2D iTex0;
void main() {
fragColor = texture(iTex0, vUV);
}