Files
forge-steel/default/frag2.glsl
T

31 lines
614 B
GLSL

#version 460
// VIDEO 2
// -----------
// IN: 2+4 (RAW IN B)
// OUT: 6 (IN B)
in vec2 vUV;
out vec4 fragColor;
#include inc_yuyv.glsl
uniform sampler2D iTex0;
uniform sampler2D iTex2;
uniform sampler2D iTex4;
uniform int iInputFormat2;
uniform int iInputSwap2;
uniform vec2 iInputResolution2;
void main() {
if (iInputFormat2 == YUYV_FOURCC) {
if (iInputSwap2 > 0) {
fragColor = yuyvTex(iTex4, vUV, int(iInputResolution2.x));
} else {
fragColor = yuyvTex(iTex2, vUV, int(iInputResolution2.x));
}
} else {
fragColor = texture(iTex0, vUV);
}
}