Files
forge-steel/default/frag4.glsl
T

20 lines
348 B
GLSL

#version 460
// SRC B
// -----------
// OUT: 8 (FX B)
in vec2 vUV;
out vec4 fragColor;
#include inc_src.glsl
subroutine uniform src_stage_sub src_stage;
uniform int iSeed4;
uniform vec3 iMidi1_2[6];
void main() {
fragColor = src_stage(vUV, iSeed4, iMidi1_2[0], iMidi1_2[1].xy, iMidi1_2[2], iMidi1_2[3].xy, iMidi1_2[4], iMidi1_2[5].xy);
}