12 lines
172 B
GLSL
12 lines
172 B
GLSL
// A+B
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// ------------
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// IN: 7 (FX A)
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// IN: 8 (FX B)
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// OUT: 9 (MFX)
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in vec2 vUV;
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out vec4 fragColor;
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void main() {
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fragColor = mix_stage(vUV, tex7, tex8, seed7);
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} |