Files
forge-steel/shaders/frag4.glsl
T
2025-09-15 11:39:29 +02:00

19 lines
272 B
GLSL

#version 460
uniform float iTime;
uniform vec2 iResolution;
uniform sampler2D frame4;
uniform sampler2D frame6;
in vec2 vUV;
layout(location = 6) out vec3 fragColor;
// FX B
// ---------
// IN: 4 / 6
// OUT: 6
void main() {
fragColor = texture(frame4, vUV).xyz;
}