19 lines
272 B
GLSL
19 lines
272 B
GLSL
#version 460
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uniform float iTime;
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uniform vec2 iResolution;
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uniform sampler2D frame4;
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uniform sampler2D frame6;
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in vec2 vUV;
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layout(location = 6) out vec3 fragColor;
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// FX B
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// ---------
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// IN: 4 / 6
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// OUT: 6
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void main() {
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fragColor = texture(frame4, vUV).xyz;
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} |