19 lines
271 B
GLSL
19 lines
271 B
GLSL
#version 460
|
|
|
|
uniform float iTime;
|
|
uniform vec2 iResolution;
|
|
|
|
uniform sampler2D frame7;
|
|
uniform sampler2D frame0;
|
|
|
|
in vec2 vUV;
|
|
layout(location = 0) out vec3 fragColor;
|
|
|
|
// MFX
|
|
// ---------
|
|
// IN: 7 / 0
|
|
// OUT: 0
|
|
|
|
void main() {
|
|
fragColor = texture(frame7, vUV).xyz;
|
|
} |