Files
forge-steel/shaders/frag6.glsl
T
2025-09-15 11:39:29 +02:00

19 lines
271 B
GLSL

#version 460
uniform float iTime;
uniform vec2 iResolution;
uniform sampler2D frame7;
uniform sampler2D frame0;
in vec2 vUV;
layout(location = 0) out vec3 fragColor;
// MFX
// ---------
// IN: 7 / 0
// OUT: 0
void main() {
fragColor = texture(frame7, vUV).xyz;
}