12 lines
188 B
GLSL
12 lines
188 B
GLSL
// FX A
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// -------------
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// IN: 2 (SRC A)
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// IN: 3 (FX A)
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// OUT: 3 (A+B)
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in vec2 vUV;
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layout(location = 3) out vec4 fragColor;
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void main() {
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fragColor = fx_stage(vUV, tex2, tex3);
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} |