11 lines
170 B
GLSL
11 lines
170 B
GLSL
// VIDEO 1
|
|
// -----------
|
|
// IN: 1 (RAW IN A)
|
|
// OUT: 3 (IN A)
|
|
|
|
in vec2 vUV;
|
|
out vec4 fragColor;
|
|
|
|
void main() {
|
|
fragColor = yuyvTex(tex1, vUV, 848); // TODO uniform
|
|
} |