Files
forge-steel/default/frag3.glsl
T

20 lines
348 B
GLSL

#version 460
// SRC A
// -----------
// OUT: 5 (FX A)
in vec2 vUV;
out vec4 fragColor;
#include inc_src.glsl
subroutine uniform src_stage_sub src_stage;
uniform int iSeed3;
uniform vec3 iMidi1_1[6];
void main() {
fragColor = src_stage(vUV, iSeed3, iMidi1_1[0], iMidi1_1[1].xy, iMidi1_1[2], iMidi1_1[3].xy, iMidi1_1[4], iMidi1_1[5].xy);
}