20 lines
348 B
GLSL
20 lines
348 B
GLSL
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#version 460
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// SRC A
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// -----------
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// OUT: 7 (FX A)
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in vec2 vUV;
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out vec4 fragColor;
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#include inc_src.glsl
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subroutine uniform src_stage_sub src_stage;
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uniform int iSeed3;
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uniform vec3 iMidi1_1[6];
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void main() {
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fragColor = src_stage(vUV, iSeed3, iMidi1_1[0], iMidi1_1[1].xy, iMidi1_1[2], iMidi1_1[3].xy, iMidi1_1[4], iMidi1_1[5].xy);
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} |