12 lines
175 B
GLSL
12 lines
175 B
GLSL
// SRC B
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// -----------
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// IN: 0 (OUT)
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// IN: 4 (IN B)
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// OUT: 5 (FX B)
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in vec2 vUV;
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layout(location = 5) out vec3 fragColor;
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void main() {
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fragColor = src_stage(vUV);
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} |