Files
forge-steel/shaders/frag6.glsl
T
2025-09-18 20:27:00 +02:00

12 lines
187 B
GLSL

// MFX
// ------------
// IN: 8 (A+B)
// IN: 0 (OUT)
// OUT: 0 (OUT)
in vec2 vUV;
layout(location = 0) out vec3 fragColor;
void main() {
fragColor = fx_stage(vUV, frame7, frame0);
}