14 lines
266 B
GLSL
14 lines
266 B
GLSL
#include frag0.glsl
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// SRC B
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// -----------
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// OUT: 6 (FX B)
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in vec2 vUV;
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out vec4 fragColor;
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uniform vec3 iMidi1_2[6];
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void main() {
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fragColor = src_stage(vUV, iSeed4, iMidi1_2[0], iMidi1_2[1].xy, iMidi1_2[2], iMidi1_2[3].xy, iMidi1_2[4], iMidi1_2[5].xy);
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} |