Files
forge-steel/shaders/frag1.glsl
T
2025-09-22 19:48:46 +02:00

11 lines
170 B
GLSL

// VIDEO 1
// -----------
// IN: 1 (RAW IN A)
// OUT: 3 (IN A)
in vec2 vUV;
out vec4 fragColor;
void main() {
fragColor = yuyvTex(tex1, vUV, 480); // TODO uniform
}