11 lines
171 B
GLSL
11 lines
171 B
GLSL
// VIDEO 2
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// -----------
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// IN: 2 (RAW IN B)
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// OUT: 4 (IN B)
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in vec2 vUV;
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out vec4 fragColor;
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void main() {
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fragColor = yuyvTex(tex2, vUV, 320); // TODO uniform
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} |