Files
forge-steel/shaders/frag2.glsl
T

17 lines
308 B
GLSL

// VIDEO 2
// -----------
// IN: 2 (RAW IN B)
// OUT: 4 (IN B)
in vec2 vUV;
out vec4 fragColor;
uniform int iInputFormat2;
void main() {
if (iInputFormat2 == YUYV_FOURCC) {
fragColor = yuyvTex(iTex2, vUV, int(iInputResolution2.x));
} else {
fragColor = texture(iTex0, vUV);
}
}