21 lines
410 B
GLSL
21 lines
410 B
GLSL
#version 460
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// FX B
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// -------------
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// IN: 6 (SRC B)
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// IN: 8 (FX B)
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// OUT: 8 (A+B)
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in vec2 vUV;
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out vec4 fragColor;
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#include inc_fx.glsl
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uniform sampler2D iTex6;
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uniform sampler2D iTex8;
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uniform int iSeed6;
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uniform vec3 iMidi2_2[7];
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void main() {
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fragColor = fx_stage(vUV, iTex6, iTex8, iSeed6, iMidi2_2[0], iMidi2_2[1].xy, iMidi2_2[2], iMidi2_2[3].xy, iMidi2_2[4], iMidi2_2[5].xy, iMidi2_2[6]);
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} |