26 lines
511 B
GLSL
26 lines
511 B
GLSL
#version 460
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// VIDEO 2
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// -----------
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// IN: 2 (RAW IN B)
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// OUT: 4 (IN B)
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in vec2 vUV;
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out vec4 fragColor;
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#include inc_yuyv.glsl
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uniform sampler2D iTex0;
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uniform sampler2D iTex2;
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uniform int iInputFormat2;
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uniform vec2 iInputResolution2;
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void main() {
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if (iInputFormat2 == YUYV_FOURCC) {
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fragColor = yuyvTex(iTex2, vUV, int(iInputResolution2.x));
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} else if (iInputResolution2.x > 0) {
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fragColor = texture(iTex2, vUV);
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} else {
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fragColor = texture(iTex0, vUV);
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}
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} |