Files
forge-steel/default/frag3.glsl
T
2025-11-07 19:23:27 +01:00

12 lines
245 B
GLSL

// SRC A
// -----------
// OUT: 5 (FX A)
in vec2 vUV;
out vec4 fragColor;
uniform vec3 iMidi1_1[6];
void main() {
fragColor = src_stage(vUV, iSeed3, iMidi1_1[0], iMidi1_1[1].xy, iMidi1_1[2], iMidi1_1[3].xy, iMidi1_1[4], iMidi1_1[5].xy);
}