Files
forge-steel/shaders/frag2.glsl
T
2025-09-22 23:38:35 +02:00

17 lines
315 B
GLSL

// VIDEO 2
// -----------
// IN: 2 (RAW IN B)
// OUT: 4 (IN B)
in vec2 vUV;
out vec4 fragColor;
uniform vec3 iInputResolution2;
void main() {
if (iInputResolution2.z == YUYV_FOURCC) {
fragColor = yuyvTex(tex2, vUV, int(iInputResolution2.x));
} else {
fragColor = vec4(0, 0, 0, 1);
}
}