Files
forge-steel/shaders/frag2.glsl
T
2025-09-15 23:56:11 +02:00

11 lines
188 B
GLSL

// SRC B
// ---------
// IN: 0 / 2
// OUT: 4
in vec2 vUV;
layout(location = 4) out vec3 fragColor;
void main() {
fragColor = vec3(vUV, 0.0) * step(0.3, vUV.x) * step(-0.4, -vUV.x);
}