Files
forge-steel/shaders/frag3.glsl
T
2025-09-15 23:56:11 +02:00

11 lines
157 B
GLSL

// FX A
// ---------
// IN: 3 / 5
// OUT: 5
in vec2 vUV;
layout(location = 5) out vec3 fragColor;
void main() {
fragColor = texture(frame3, vUV).xyz;
}