Files
forge-steel/default/frag1.glsl
T

30 lines
613 B
GLSL

#version 460
// VIDEO 1
// -----------
// IN: 1+3 (RAW IN A)
// OUT: 5 (IN A)
in vec2 vUV;
out vec4 fragColor;
#include inc_yuyv.glsl
uniform sampler2D iTex0;
uniform sampler2D iTex1;
uniform sampler2D iTex3;
uniform int iInputFormat1;
uniform int iInputSwap1;
uniform vec2 iInputResolution1;
void main() {
if (iInputFormat1 == YUYV_FOURCC) {
if (iInputSwap1 > 0) {
fragColor = yuyvTex(iTex3, vUV, int(iInputResolution1.x));
} else {
fragColor = yuyvTex(iTex1, vUV, int(iInputResolution1.x));
}
} else {
fragColor = texture(iTex0, vUV);
}
}