31 lines
599 B
GLSL
31 lines
599 B
GLSL
#version 460
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// MFX
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// ------------
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// IN: 11 (A+B)
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// IN: 0 (OUT)
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// OUT: 0 (OUT)
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in vec2 vUV;
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out vec4 fragColor;
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#include inc_fx.glsl
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uniform sampler2D iTex11;
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uniform sampler2D iTex0;
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uniform int iSeed8;
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uniform vec3 iMidi2_3[7];
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uniform vec3 iMidi3_1[2];
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uniform int iDemo;
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uniform int iAutoRand;
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void main() {
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vec4 color = fx_stage(vUV, iTex11, iTex0, iSeed8, iMidi2_3[0], iMidi2_3[1].xy, iMidi2_3[2], iMidi2_3[3].xy, iMidi2_3[4], iMidi2_3[5].xy, iMidi2_3[6]);
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if (iDemo < 1 && iAutoRand < 1) {
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color = mix(color, vec4(0), iMidi3_1[0].y);
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}
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fragColor = color;
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}
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