22 lines
598 B
C
22 lines
598 B
C
#include "types.h"
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#ifndef CONSTANTS_H
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#define CONSTANTS_H
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static char *vertex_shader_text =
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"#version 460\n"
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"const mat4 mvp = "
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"{{2.,0.,0.,0.},{0.,2.,0.,0.},{0.,0.,2.,0.},{-1.,-1.,1.,1.}};\n"
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"in vec2 vPos;\n"
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"out vec2 vUV;\n"
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"void main()\n"
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"{\n"
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" gl_Position = mvp * vec4(vPos, 0.0, 1.0);\n"
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" vUV = vPos;\n"
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"}";
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static const Vertex vertices[6] = {{{0.0f, 0.0f}}, {{0.0f, 1.0f}},
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{{1.0f, 1.0f}}, {{0.0f, 0.0f}},
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{{1.0f, 1.0f}}, {{1.0f, 0.0f}}};
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#endif /* CONSTANTS_H */ |