22 lines
411 B
GLSL
22 lines
411 B
GLSL
#version 460
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// FX A
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// -------------
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// IN: 7 (SRC A)
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// IN: 9 (FX A)
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// OUT: 9 (A+B)
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in vec2 vUV;
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out vec4 fragColor;
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#include inc_fx.glsl
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uniform sampler2D iTex7;
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uniform sampler2D iTex9;
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uniform int iSeed5;
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uniform vec3 iMidi2_1[7];
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void main() {
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fragColor = fx_stage(vUV, iTex7, iTex9, iSeed5, iMidi2_1[0], iMidi2_1[1].xy, iMidi2_1[2], iMidi2_1[3].xy, iMidi2_1[4], iMidi2_1[5].xy, iMidi2_1[6]);
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}
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