Files
forge-steel/src/forge.c
T
2025-09-30 19:14:05 +02:00

352 lines
8.4 KiB
C

#include <log.h>
#include <math.h>
#include <stdbool.h>
#include <stdlib.h>
#include <sys/wait.h>
#include "config.h"
#include "config_file.h"
#include "file.h"
#include "forge.h"
#include "midi.h"
#include "rand.h"
#include "shaders.h"
#include "shared.h"
#include "state.h"
#include "timer.h"
#include "types.h"
#include "video.h"
#include "window.h"
static SharedContext *context;
static ShaderProgram program;
static Window *window_output;
static Window *window_monitor;
static VideoCapture inputs[ARRAY_SIZE];
static File fragment_shaders[ARRAY_SIZE];
static File common_shader_code;
static Timer timer;
static ConfigFile config;
static MidiDevice midi;
static StateConfig state_config;
static void compute_fps() {
double fps;
char title[100];
if (timer_inc(&timer)) {
fps = timer_reset(&timer);
log_trace("(main) %.2ffps", fps);
if (window_output != NULL) {
sprintf(title, PACKAGE " " VERSION " - %.0ffps", fps);
window_update_title(window_output, title);
}
if (window_monitor != NULL) {
sprintf(title, PACKAGE " " VERSION " (monitor) - %.0ffps", fps);
window_update_title(window_monitor, title);
}
context->fps = (unsigned int)round(fps);
}
}
static void init_context(Parameters params, unsigned int in_count,
unsigned int frag_count) {
unsigned int i;
context->tempo = params.base_tempo;
context->demo = params.demo;
context->monitor = params.monitor;
memset(context->state, 0, sizeof(context->state));
if (params.demo) {
state_randomize(context, state_config);
}
memset(context->active, 0, sizeof(context->active));
context->page = 0;
context->selected = 0;
memset(context->seeds, 0, sizeof(context->seeds));
for (i = 0; i < frag_count; i++) {
context->seeds[i] = rand_uint(1000);
}
memset(context->input_widths, 0, sizeof(context->input_widths));
memset(context->input_heights, 0, sizeof(context->input_heights));
memset(context->input_formats, 0, sizeof(context->input_formats));
memset(context->input_fps, 0, sizeof(context->input_fps));
for (i = 0; i < in_count; i++) {
if (!inputs[i].error) {
context->input_widths[i] = inputs[i].width;
context->input_heights[i] = inputs[i].height;
context->input_formats[i] = inputs[i].pixelformat;
}
}
}
static void free_context() { shared_close_context(context); }
static void hot_reload() {
unsigned int i;
bool force_update;
force_update = false;
if (file_should_update(common_shader_code)) {
file_update(&common_shader_code);
force_update = true;
}
for (i = 0; i < program.frag_count; i++) {
if (force_update || file_should_update(fragment_shaders[i])) {
file_update(&fragment_shaders[i]);
file_prepend(&fragment_shaders[i], common_shader_code);
shaders_update(program, fragment_shaders, i);
}
}
}
File read_fragment_shader_file(char *frag_path, unsigned int i) {
File fragment_shader;
char *file_path;
file_path = malloc(sizeof(char) * 1024);
sprintf(file_path, "%s/frag%d.glsl", frag_path, i);
fragment_shader = file_read(file_path);
if (fragment_shader.error) {
exit(EXIT_FAILURE);
}
return fragment_shader;
}
static void init_files(char *frag_path, unsigned int frag_count) {
unsigned int i;
for (i = 0; i < frag_count + 1; i++) {
if (i == 0) {
common_shader_code = read_fragment_shader_file(frag_path, i);
} else {
fragment_shaders[i - 1] = read_fragment_shader_file(frag_path, i);
file_prepend(&fragment_shaders[i - 1], common_shader_code);
}
}
}
static void free_files(unsigned int frag_count) {
unsigned int i;
for (i = 0; i < frag_count; i++) {
file_free(&fragment_shaders[i], true);
}
file_free(&common_shader_code, true);
}
static void init_inputs(char *video_in[MAX_VIDEO], unsigned int input_count,
unsigned int video_size) {
unsigned int i;
for (i = 0; i < input_count; i++) {
inputs[i] = video_init(video_in[i], video_size);
}
}
static bool start_video_captures(unsigned int video_count) {
unsigned int i;
for (i = 0; i < video_count; i++) {
if (!inputs[i].error && !video_background_read(&inputs[i], context, i)) {
return false;
}
}
return true;
}
static void free_video_captures(unsigned int video_count) {
unsigned int i;
for (i = 0; i < video_count; i++) {
shaders_free_input(program, inputs[i]);
video_free(inputs[i]);
}
}
static void error_callback(int error, const char *description) {
log_error("[GLFW] %d: %s", error, description);
window_terminate();
context->stop = true;
exit(EXIT_FAILURE);
}
static void key_callback(Window *window, int key,
__attribute__((unused)) int scancode, int action,
__attribute__((unused)) int mods) {
if (window_escape_key(key, action)) {
// close window on escape key
window_close(window);
} else if (window_char_key(key, action, 82)) {
// R: randomize
state_randomize(context, state_config);
} else if (window_char_key(key, action, 68)) {
// D: demo on/off
context->demo = !context->demo;
}
}
static void midi_callback(unsigned char code, unsigned char value) {
state_apply_event(context, state_config, midi, code, value);
}
static void loop(bool hr) {
if (hr) {
hot_reload();
}
compute_fps();
context->time = window_get_time();
if (window_output != NULL) {
window_use(window_output, context);
shaders_compute(program, context, false, false);
window_refresh(window_output);
}
if (window_monitor != NULL) {
window_use(window_monitor, context);
shaders_compute(program, context, true, window_output != NULL);
window_refresh(window_monitor);
}
window_events();
}
void forge_run(Parameters params) {
unsigned int frag_count, in_count;
context = shared_init_context("/" PACKAGE "_context");
context->stop = false;
config = config_file_read(params.config_path, false);
frag_count = config_file_get_int(config, "FRAG_COUNT", 1);
in_count = config_file_get_int(config, "IN_COUNT", 0);
state_config = state_parse_config(config);
init_files(params.frag_path, frag_count);
init_inputs(params.video_in, params.video_in_count, params.video_size);
init_context(params, in_count, frag_count);
if (!start_video_captures(params.video_in_count)) {
return;
}
midi = midi_open(config_file_get_str(config, "MIDI_HW", "hw"));
if (midi.error) {
params.demo = true;
} else {
if (!midi_background_listen(midi, context, midi_callback)) {
return;
}
if (!state_background_midi_write(context, state_config, midi)) {
return;
}
}
window_startup(error_callback);
context->internal_height = params.internal_size;
if (params.output) {
window_output = window_init(PACKAGE " " VERSION, params.output_screen,
params.windowed, NULL, key_callback);
window_use(window_output, context);
program = shaders_init(fragment_shaders, config, context, inputs,
params.video_in_count, state_config.state_max,
state_config.src_count, NULL);
} else {
window_output = NULL;
}
if (params.monitor) {
window_monitor =
window_init(PACKAGE " " VERSION " (monitor)", params.monitor_screen,
params.windowed, window_output, key_callback);
window_use(window_monitor, context);
program = shaders_init(fragment_shaders, config, context, inputs,
params.video_in_count, state_config.state_max,
state_config.src_count,
window_output != NULL ? &program : NULL);
} else {
window_monitor = NULL;
}
if (program.error) {
context->stop = true;
window_terminate();
exit(EXIT_FAILURE);
}
timer = timer_init(30);
log_info("Initialized");
while ((window_output == NULL || !window_should_close(window_output)) &&
(window_monitor == NULL || !window_should_close(window_monitor))) {
loop(params.hot_reload);
}
context->stop = true;
shaders_free(program);
if (window_output != NULL) {
window_use(window_output, context);
shaders_free_window(program, false);
}
if (window_monitor != NULL) {
window_use(window_monitor, context);
shaders_free_window(program, params.output);
}
free_video_captures(params.video_in_count);
free_context();
free_files(frag_count);
config_file_free(config);
window_terminate();
}