Files
forge-steel/shaders/frag3.glsl
T
2025-10-02 21:12:08 +02:00

12 lines
230 B
GLSL

// SRC A
// -----------
// OUT: 5 (FX A)
in vec2 vUV;
out vec4 fragColor;
uniform vec3 src1_1[6];
void main() {
fragColor = src_stage(vUV, seed3, src1_1[0], src1_1[1].xy, src1_1[2], src1_1[3].xy, src1_1[4], src1_1[5].xy);
}