Files
forge-steel/shaders/frag6.glsl
T
2025-09-15 23:39:18 +02:00

12 lines
157 B
GLSL

#version 460
// MFX
// ---------
// IN: 7 / 0
// OUT: 0
layout(location = 0) out vec3 fragColor;
void main() {
fragColor = texture(frame7, vUV).xyz;
}